• stupidcasey@lemmy.world
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      1 year ago

      Fun fact:

      There was actually 4 games planned with the fourth one being an epic End Game style cross over finally of Portal, TF, Left for Dead, CS, and Half Life all coming together to fight the combine But unfortunately the series only had a Half Life and decayed down to 2 games in each series.

    • Ugurcan@lemmy.world
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      1 year ago

      Well, Petabyte drives are out there for a while. I think their price drop is imminent.

      • 9point6@lemmy.world
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        1 year ago

        Oh really? I’m assuming not in a consumer form factor? If so that’s completely passed me by

  • RightHandOfIkaros@lemmy.world
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    1 year ago

    This is as much of a valid complaint now as it was back then.

    There is absolutely no excuse for games now to be over 100GB in storage space. Unless you have the longest game ever that span across like 1 and a half “normal” game lengths. The biggest games now should be 60GB or less. So many developers refuse to compress things that could be compressed with zero noticeable loss in quality except for maybe a camera being really close to an object with an 8k display resolution.

    At the absolute worst, do what games used to do for like 6 months before not caring: make the game for 1080p players, compression and all, then offer a free DLC with all the uncompressed stuff. At least make the storage feast optional.

    • AdrianTheFrog@lemmy.world
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      1 year ago

      A lot of that is shadows and lighting data, sometimes in unusual data structures without readily available compression methods. Compressing textures also impacts load times, obviously decompressing 10gb of jpgs could take a while. Still probably there are good compression methods and good tradeoffs to make, if any AAA studios actually cared about storage space (They do care a lot about GPU memory, just not storage space).

    • qarbone@lemmy.world
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      1 year ago

      I mean, if the base game folder is .8 Gb, then aren’t their 3 mods the 1 Gig culprit? That’s a moddev issues and not many are concerned about optimizations.

      Edit: I did misread the bit about the original game size.

      • finitebanjo@lemmy.world
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        1 year ago

        You did misread but you’re probably also still correct. The modded game files are 1.82 total while the previous version of the game was 0.837, while I don’t know for sure what the newer version filesize was it was still an odd complaint for them to make.

    • PalmTreeIsBestTree@lemmy.world
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      1 year ago

      Reminds of the those shitty Battlefront Remasters with upscaled 8 or 4k texture or whatever it was. Games went from being less than 5gbs to being 60 gb or something like that.

    • unphazed@lemmy.world
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      1 year ago

      By the time H3 comes out your great great great grand children will be reminiscing about how games once were about gameplay and plot and not the 100th version of Call of Duty or Assassins Creed. I’d say Madden too but let’s face it no one will play it 150 years from now unless it’s VR.

      • nyctre@lemmy.world
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        1 year ago

        Nah, I’m willing to bet HL3 will come out (at the latest) 5 years after Gaben’s death. Not because he’s witholding it, obviously, but because whoever comes next will probably try to make as much money as possible and that’s an easy first way to do it.

          • MrMcGasion@lemmy.world
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            1 year ago

            I’m still holding out hope that Valve becomes a worker-owned coop when Gaben goes. Internally they’ve been structured that way for years, without traditional “management,” everyone having moving desks where they work on whatever they feel motivated by and most useful at, etc.

  • FrankFrankson@lemmy.world
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    1 year ago

    1.82 GB out of 160 GB and they are worried. Imagine how they feel now with 500 gb and 1 TB drives with some AAA games being 250 GB.

  • A_Random_Idiot@lemmy.world
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    1 year ago

    I’m old enough that I got HL2 in a retail box, when it was new.

    and the fucking disks installed the game encrypted, and I could not use my computer until the next day, due to it thrashing my HDD and CPU so hard to decrypt the files that my computer was functionally useless that evening, and overnight.

    now THAT was some bullshit.

    This was too, cause I remember steam games bloating with temp files back in the day and regularly having to clear out the folder so you had HDD space.

    • Acidbath@lemmy.world
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      1 year ago

      I have heard that people used to be super PISSED that steam is required for valve games. I guess it makes sense now considering hdd sizes back then.

  • Treczoks@lemmy.world
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    1 year ago

    Gone are the days when a game delivered on seven floppy disks was considered “overblown”.

  • Doorknob@lemmy.world
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    1 year ago

    When I was young, I was not allowed to install anything on the family PC whatsoever. I had a 100MB Zip disk and was told anything that I wanted to keep, I could keep on there. That disk got a big workout. Had Duke 3D and the Half-Life Uplink demo on there, plus about 30MB to spare! Great days man.

    • icelimit@lemmy.ml
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      1 year ago

      Man I was jelly green over classmates that could afford zip drives. They’d bring it to school retiring computer class, whip it out, both showing off and fake-lamenting that oh they didn’t know the school didn’t have zip drives.

  • WereCat@lemmy.world
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    1 year ago

    I still remember when I had to reinstall my WindowsXP from the 3GB HDD onto my 1.5GB HDD so I could install The Sims 2

  • JakoJakoJako13@lemmy.world
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    1 year ago

    Lol those were the days. I remember Simcity 4 releasing back then and how quickly my mod folder blue up. Then by the time that game was old it was only 2.15gb and that was nothing. The jump from >10gb to 50gb games was insane. Now the jump to 100+ Gb hurts a lot. Any time a game is iN MB I do a little happy dance.

  • DarkFuture@lemmy.world
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    1 year ago

    Lol.

    I’ve now got Steam games spread across 5 hard drives. One of which is a 5tb old school disk drive for the games I have A LOT of user made content for. I’ve gotta be in the terrabytes range at this point.