From the patch notes:

Handheld PC improvements:

  • The game is now certified on Steam Deck and ROG Xbox Ally!

  • Global improvement of text legibility

  • Fixed multiple fog and lighting issues:

  • Overly intense effects during the Flying Manor boss fight (which also impacted some cinematics)

  • Overexposed areas in the Visages

  • Overly dark areas in the Endless Tower

  • Fixed FPS being capped at 30 on Steam Deck

  • VSync can now be properly disabled in the settings when playing on Steam Deck

  • Graphic settings are now adjusted for Steam Deck users

  • Improved first-time setup flow:

  • Controller input is now supported in installation wizards (no longer touchscreen-only)

  • External controllers now switch seamlessly with the Steam Deck controls

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At the game awards last night the game won all but two categories it was nominated for, coming away with:

  • Game of the Year
  • Best Game Direction
  • Best Narrative
  • Best Art Direction
  • Best Score and Music
  • Best Performance (for actress Jennifer English as Maelle)
  • Best Independent Game
  • Best Debut Indie Game
  • Best Role Playing Game (RPG)
    • Fubarberry@sopuli.xyzOPM
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      10 months ago

      That review wouldn’t include the performance improvements from this brand new patch.

      I played the game months ago, and found it very enjoyable. I did install an alternative ue-engine.ini file that reduced some of the particles and massively improved performance though. Without the engine tweaks it was perfectly playable but ugly.

    • Katana314@lemmy.world
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      10 months ago

      Yeah, I admit I uninstalled it from my Deck after previous attempt. Maybe I’ll retry it.

    • Fubarberry@sopuli.xyzOPM
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      10 months ago

      It’s a turn based RPG, but with a more mature focus. Kinda like the old Final Fantasy games (X, pre-remake 7, etc).

      It also has a full Souls-like inspired dodge or parry mechanic, where a skilled player can avoid 100% of enemies attacks. Dodging is easier with a larger input window, parrying is harder but can trigger more skill effects and fully parrying an enemy’s combo lets you do a counter attack.

      Finally the game has equitable items that give you passive skills, and using them enough lets the character learn the skill permanently. The end result is incredible build customization of the different characters. The builds get increasingly wild as things go on, with various end game builds that can 1 shot anything, become immortal, etc. Overall it’s a very fun and rewarding system to play with.

    • Feyr@lemmy.world
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      10 months ago

      It’s a thin game with very little story, really mostly a movie with the amount of unstoppable cutscene. Some light turn based combat that they threw twitch-mechanics in (quick time event) and not much else

      Very pretty graphics though