• 565 Posts
  • 602 Comments
Joined 3 years ago
cake
Cake day: July 19th, 2023

help-circle


  • Thanks for sharing, hopefully it will help someone.

    From reading on the issue, it may be a timeout during a large TRIM operation. With larger drives, you can have large scale TRIM operations fail for a couple reasons, but it mostly comes down to the volume of the requested consecutive operations being more than the NVME drive’s controller can handle in one go, or more than it can handle within the typical 30 second timeout window for these commands.

    If it was this, you could either temporarily disable trim for the drive before running the install, or possibly tweak the mkfs commands in the install script to include the nodiscard option.





  • A recent steamOS update said it was laying the foundation for hibernation, which should be a more battery friendly alternative to sleep.

    The second part depends on the game, some will just work. Others need to run a first launch script and install some stuff before launch, which I agree should be part of the download process. Finally some games require license check or additional network access on first launch while the game is running, and this part can’t be automated by valve. Overall it’s just a good habit to always run newly installed games once, at least long enough to get to the main menu.



























  • To be honest it was a weird hole in my gaming history. I’ve played later Castlevania’s, and I’ve always been a huge Metroid fan.

    I think I’m largely judging it by comparing it to Super Metroid. Both games were ones I returned to after playing newer titles in their series (mainly on GBA and DS).

    Playing SotN for the first time, I find it good, but it feels like it hasn’t held up as well as super metroid. When I went back and played super Metroid for the first time, I found it to be a great metroid game with slightly outdated controls. Going back to SotN after playing newer Castlevania games has felt rougher. SM is famous for how it guides players with an invisible hand, but SotN progression often seems more obscure, I’ve been trying to play without guides, and while I’m doing great at finding health/heart upgrades, I’ve been struggling to find the actual abilities for progression. The game also likes destroyable ceilings/floors for a game that doesn’t give great options for attacking up or down.

    Anyways it’s good, I’m enjoying it, but playing it with no nostalgia and no prior knowledge on patching/puzzles has involved a lot of meandering around the map.


  • I’m still mostly playing Dragonsword Awakening. Really fun game, and a great value for it’s asking price. Plus the devs have been quick to patch bugs (including steam deck specific bugs) and add in quality of life changes. There’s also a lot of free content updates planned.

    Also have been playing through Castlevania Symphony of the Night. Pretty good game, although I had to look up advice on some of the puzzles/breakable walls I missed.

    I’m holding off on getting into any other games that are too large at the moment, want to make sure I’m not tied up when Trails in the Sky 2nd Chapter releases later this month.