

Yeah the direct touchpad feedback is great. It’s the rumble emulation when you’re not directly touching the touchpads that’s lacking.


Yeah the direct touchpad feedback is great. It’s the rumble emulation when you’re not directly touching the touchpads that’s lacking.


Yeah I feel the same way. The haptics are very weak on the deck, like far weaker than even the Steam controller.


It’s so much better than FSR 1, but there’s a slight 2-3 fps performance penalty in some areas. In particular, I noticed a bit of extra juddering when you get to Last Light Inn.


Their success is well-deserved. I really hope Valve doesn’t let the momentum slow down though by working with hardware partners and getting SteamOS onto more devices. That’d make the lack of a Steam Deck 2 in the near-term a lot easier to stomach.


I dunno, the Deck is already getting slightly negative press for being behind spec-wise compared to the other portables out there. Might not be worth increasing worldwide availability if everyone already thinks its about to become outdated. Maybe they can have Deck 1 and Deck 2 in parallel just at different price points, kinda like how the Series S and X does it.


Doesn’t that require the game to support it though? Won’t do much for the existing vr library


At least the boomerang curved into your palms. This literally curves away. The only part of your body that will be holding onto this “prototype” when you use its joysticks are the tips of your fingers.
I just hope they’re using EAC and remember to tick that box for Linux support.