

Early games were designed to delight, slightly more modern games are designed to both delight and advertise.
It’s the difference between “I can’t beat this boss so I’d better go level up for 20 mins, ooh I unlocked a new spell” and “I can’t beat this boss I had better prep for a 10 hour grind, this is so I can find the X to craft the Y so I can begin to make the Z which offers me a 1 in 10 chance to unlock the option to craft a new spell… Or I could just pay $5 to skip that bit by buying the spell…”

Very different game (if you’ve played the pathfinder games, it’s a similar feel).
Honestly, my memory is too rose tinted to offer an honest review on bg1 and bg2… They were amazing for their time, and have aged well in my elderly opinion.
They’re less dialogue driven than bg3 (planescape torment will scratch that itch), and a bit less forgiving, but they’re damn good fun!