Steam’s built in game streaming previously hasn’t had the best quality, leaving many people to use other options like Moonlight/Apollo.
Well I saw some people saying that Steam Remote Play streaming is working a lot better now with the new SteamOS update.
Trying it out myself, it really does seem like it’s improved. The whole experience worked very smoothly, and visual quality of the stream is much better than the last time I tried it.
While we’re in this topic, YSK about Polaris as well, a Linux native headless streaming server which also boasts a handful of great other features.
https://github.com/papi-ux/polaris
Edit: Snatching the top comment didn’t felt right so: I’ve tried the newest Remote Play. It’s definitely snappier. Stats say video latency is under a frame now (at 120 fps) when set up properly. But latency’s still even lower with Vibepollo (~half a frame). So good job to Steam people, Remote Play finally making sense for everyday Steam users, but there’s still some space for improvements.
I’ll have to try again, it’s been rough the last few times I’ve tried.
Does Remote Play work for non-Steam games running in Steam?
I’m pretty sure it does
It can for sure. Biggest challenges come from 3rd party app launchers because it chains the application and can “confuse” Steam remote play especially if you make use of the Steam input mapping. If that’s a concern, see if you can launch the game without the separate app launcher (if that’s applies) or just deal with the limitations. This is a few years old knowledge so maybe it’s improved since then but I doubt it.



