- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
I’m surprised I haven’t heard much about Collabora partnering with Valve before now. From reading their articles about it, it sounds like they’re largely responsible for the Deck’s update framework and for
pressure-vesselwhich is designed to provide a standard linux container for games to run inside of (think of it like a flatpak but just for steam games).Collabora has been quite active in the field, e.g. they’re the prime developers of WINE’s current Wayland solution. So it makes sense for Valve to partner up with them.
IIRC SteamOS development is mostly outsourced to contractors like Collabora and Blue Systems with Valve having only a handful of people to oversee the development and the occasional in-house developer.
Call me out if I’m wrong, but my Deck is noticeably snappier after this update. TF2 is also smoother, which is weird considering the game hasn’t changed visually at all. Not even an update notice of anything major.
So, desync should end up in Bazzite too, right?
Bazzite uses rpm-ostree. It’s a very different system under the hood.
But Steam OS is inside a container. Wouldn’t that container be using desync now?
You seem to have a misunderstanding of how Bazzite works. It’s just a custom Fedora Atomic spin that includes things like the deck firmware updates, drivers, and gamescope. It does not run SteamOS in a container.






