• 16 Posts
  • 109 Comments
Joined 9 months ago
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Cake day: January 9th, 2026

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  • I still need to figure out, when I’m in the menus and untouch the stick to control menus with the d-pad.

    In this situation the gyro is still enabled (in Mode 1 as described above). The problem is, we can only bind a single condition to when gyro is enabled or disabled. So we put any number of buttons to be touched or untouched, but the condition is defined by a single “untouch to disable” effect. That means I cannot have a separate rule with opposite condition for each key (enabled when untouched and disabled when touched).

    Hope this isn’t too confusing in reading. Simply put, there can only be one condition to enable or disable per mode. That’s why I have two modes, but have to switch between them right now. I thought about incorporating the second right stick sensor… but it started to get complicated.


  • I haven’t really used the grip sensors. … They’re an interesting tech but less useful than the capacitive sticks imo.

    I use both at the moment in two different modes for the same game, in combination with gyro control in Automobilista 2, a racing simulation:

    1. Gyro is ON by default mode: As long as the the left stick is touched, gyro stays disabled. So quickly touching the stick will recenter the gyro position. Or touch the stick constantly to take over control with the stick, in situations where using the gyro controls become awkward (especially in menus).
    2. Gyro is OFF by default mode: When I press on the left stick, the controller switches to a “gyro off by default” mode. Here gyro is only enabled, as long as both grip sensors are touched. If one of them is untouched, then gyro is off. Useful for navigating in menus, but on track controlling the car, its a bit awkward to have one side the grip sensor untouched, in case I want to take over to control with the stick.

    Still in experimentation phase, but looks like the stick method is more useful to me for this particular game. On the other side for other type of games where the stick isn’t used much, the method to disable or enable gyro by grip sensors can be very handy too. So which of the tech, grip sensor or stick sensor, are being more useful depends on the game.








  • Not always. Certain 3DS games require either lot of horse power and some don’t play well without touch screen or a second screen. I also recommend to get another 3DS and hack it, and dump all your games as Roms to play on the hacked machine without emulation. So that way you preserved your own save files and games at least for yourself, in case they say “bye bye” to you. Otherwise, yes, emulation is your friend. :-) (Me a big emulation fan, BTW.)



  • On a personal level, I also don’t like Epic and Tim Sweeney, but recognize how important this is of a change. Tim said in the past they don’t care bout the Steam Deck, because it is not selling well. They will care if it is selling in the tens of millions. (I can’t link to the original Twitter/X post, so I rely on correct quoting from other places.)

    “If we only had a few more programmers. It’s the Linux problem. I love the Steam Deck hardware. Valve has done an amazing job there; I wish they would get to tens of millions of users, at which point it would actually make sense to support it.”

    - Tim Sweeney







  • So I just started playing Brotato, the cousin (or should I say brother?^^) of Vampire Survivors, as if I didn’t have a backlog enough. I avoided these games until now, for whatever reason my curiosity picked up. But now I can see the appeal to it. Well for one price was not the actual issue. You can get them for 5 Dollars / Euros, or 3 on a sale.

    Why would I chose to play Brotato instead the more famous (and vampires are cooler) Vampire Survivors? After researching and reading opinions about both games, I came to a conclusion that Brotato might be better on the gameplay side, with more depth in it through meaningful different characters and items. And Vampire Survivors is also focused on collectables, which I’m not such a big fan of, but for many that is a plus. I also like the idea of Brotato releasing enemies in waves and then in between one can purchase stuff with money in a shop. I will probably end up playing the other game too… and then there is Mega Bonk, which I also ignored until now.



  • It would be boring if I started talking about RetroArch again… so I will not mention it. At the moment I’m not playing too much on the Steam Deck, or in general for that matter. But I started recently playing Wreckfest, which is like Destruction Derby on Playstation (I’m old). Still early on and need to see if its any good in todays day and age.

    I also want to go back to Shenmue 3, as a fan of the original Shenmue 1 and 2 on the Dreamcast. It feels like I would emulate an old game, lol. Man, I’m such a sucker for these oldschool games. There is also a new enhanced edition of Shenmue 3 upcoming, not sure if its worth the price and wait. Maybe I get it for free as an owner of the original version, just like that Rockstar did with GTA 5. Or maybe a discount…