Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.

Introverted, yet I enjoy discussion to a fault.

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Joined 2 years ago
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Cake day: June 13th, 2023

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  • Immersion, yes, but also haptics provide feedback.

    Lots of games use it to tell you things, like when your health is low, when to time something, when you took damage vs blocked successfully, when you’re close to a secret…

    Used right, it’s another sensory input channel in addition to sound and visuals.

    One of the biggest genres that I use a controller for, because I consider KBM to be unplayable for it, is racing games. And there haptics are used to tell you TONS about what is happening in the game.



  • Some games have button layouts that make certain actions a pain. Two examples.

    Horizon Zero Dawn - Healing is by default done by hitting dpad up. You generally want to press this button whenever you take damage to essentially trigger health regen, but doing so requires taking your thumb off the left stick, which means you can’t simultaneously avoid even more damage. Bind to back button, problem solved.

    BallisticNG - Weapons are bound to X, discard weapons is bound to B, and accelerate is on A. So when you pick up a weapon, to discard/use it you either have to drop thrust (bad, never do that) or awkwardly shimmy your thumb to either hit X or B without letting go of A. Bind X and B to back buttons, problems solved.





  • The deck uses standard USB PD protocols to request power, so yes, these should work.

    Worth noting, the Deck used to be unable to charge using PD chargers that were rated at less than 40W, this has been fixed in a firmware update and it is now able to correctly request power from any USB PD charger.

    To charge while playing, a PD charger with a 15V mode is required, but any PD charger that can do 5 or 9 volts can still charge the Deck while idle/sleeping.