I’ve spent the last little while properly getting to know the Retroid Pocket Duo Lite, and my review is probably a little more focused on the feel of the thing, the two-screen experience and what it’s actually like to live with than on endless performance charts. I do cover some of the usual emulation stuff, but I was especially interested in what Retroid has managed to do with the form factor at this price, and whether it still has a bit of that dual-screen magic once the novelty wears off and the limitations of the processor kick in.

I also had quite a few people kindly chime in along the way. SapphireRhodonite, the developer of SeedlessDS, talks about building a modern DS emulator around lower-powered dual-screen hardware; the Cocoon and iiSU teams share what this new wave of cheaper dual-screen devices means for their own development; Chris Covers from Retroid talks about coming back to two screens for the first time since Nintendo’s original hardware; and Mr Stephen’s Retro Corner helped with some proper display testing. There are a few other voices in there too, so hopefully it feels a little broader than just me saying whether I liked the thing or not :)