Honestly, a bit surprised by this. It wasn’t even on Steam. Hopefully switching to an open source SDK will get this back up.

  • dual_sport_dork 🐧🗡️
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    721 year ago

    “Hey, don’t use code for our dead game console we stopped manufacturing 22 years ago and don’t support anymore!”

    Who gives a fuck, Nintendo?

    • verysoft
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      1 year ago

      Nintendo could benefit greatly by just allowing these kind of projects, but that would be out of character and we can’t be having that.

    • @[email protected]
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      1 year ago

      It wasn’t Nintendo, it was Valve taking preemptive action because of how Nintendo has acted in the past…

      It’s unfortunate, but it’s pretty reasonable given how Nintendo is.

  • @[email protected]
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    531 year ago

    It’s a shame, but their request doesn’t seem unreasonable. No one likes dealing with Nintendo’s lawyers. I hope switching SDKs works out!

      • @[email protected]
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        11 year ago

        If there’s anything I’ve learned from my interactions with my local (city) government, it’s that staff lawyers are lazy fucks who won’t lift a finger to do what’s clearly the right thing without somebody else that has power whipping them along.

  • Zoolander
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    1 year ago

    I think people are missing the fact that most fanmade content that Valve has historically been ok with is all original material. Black Mesa, Portal Stories, and others all used the Valve IP but were all original content. This port actually uses Valve-created content so, regardless of Nintendo’s involvement (although it makes the demand for this action stronger), they legally have to enforce it or risk losing the legal protections for that property.

    Nintendo just gave them a convenient way to stop it before they needed to do it anyways.

    • @[email protected]
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      1 year ago

      I don’t think thats how it works for copyright. You have to defend your trademarks to keep them but for copyright, you can decide who can use it rather arbitralily.

      Especially allowing a release of an old game on platform you don’t support which would not really compete with you.

      • Zoolander
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        31 year ago

        It’s not about whether it competes. It’s about whether a “reasonable person” could confuse it for being an authorized product of the IP owner. In this case, people could confuse it with both a licensed Nintendo product (since it runs on original hardware) and it could be confused with an official Valve release (since the content is an exact (as possible) recreation of the levels and assets from the original game.

        • @[email protected]
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          1 year ago

          So you are clearly talking about trademark. A game design can’t be trademarked. Only the name. Yes, if the name could be confused, that could be an issue. Maybe the cover art to some extent, if it is trademarked.

          But if the game origin can be confused, so what? No law against that.

  • @[email protected]
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    231 year ago

    Stop with the fan projects already.

    These companies don’t give a shit and will just squash any project that they can’t milk for funding.

    Best case scenario you never release your work in fear of getting sued and nobody gets to play your game.

    Make new projects inspired by these games and actually build your own fanbase instead of being at the behest of greedy corporations.

    • @[email protected]
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      311 year ago

      You know, you chose a bad post to get edgy.

      Valve is actually one of the companies that treats fan projects very well, sometimes they’ll even let you sell your project on Steam (see Black Mesa remake).

    • @[email protected]
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      41 year ago

      That’s a lot harder…

      Not just to design and come up with, but to get people to even try it.

      The smart move is to make something like this, release your own game, then release the fan project which brings visibility to your original game.

      • @[email protected]
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        1 year ago

        lol “the smart move is to make 2 games before you release one”

        No shit

        Any other nuggets of wisdom? “The even smarter move is to make 3 games before you release one”?

          • @[email protected]
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            1 year ago

            Not really, the onion is good satire while your comment is hot garbage that you pretend is satire because you realized how asinine your original comment was.

            The smarter move would have been to release the onion comment first then release your original comment after you had some upvotes.

            • roguetrick
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              1 year ago

              Much like satire, usernames seem to be a challenging thing for ya. It’s not my comment.

              • @[email protected]
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                -11 year ago

                Sorry. Sometimes I do this thing where I treat people defending idiots like idiots themselves.

                Nothing personal.

                • roguetrick
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                  41 year ago

                  Totally. Not indicative of a total lack of both awareness and self awareness at all. I completely understand.

        • @[email protected]
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          01 year ago

          Any other nuggets of wisdom?

          You should probably understand the first one before moving on

    • @[email protected]
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      31 year ago

      Along with that, contribute to Free Software games instead of working for free to improve commercial for-profit ones.

  • @[email protected]
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    141 year ago

    if nintendo has the potential to take legal action against valve for this I dont blame them for doing this. Nintendo has some fucking balls to the walls lawyers that will do anything to protect their IPs. Valve has every reason to be afraid of nintendo

  • @[email protected]
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    121 year ago

    How do grown ass adults look at this and think anything other than “damn, that’s pretty cool!”? Literally nobody and no company has any conceivable money to lose over this and couldn’t convince me otherwise. Law should have nothing to do with all this pussyfooting about legality.

    • @[email protected]
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      151 year ago

      Valve removed it because it used official N64 APIs that Nintendo holds as classified information. I think if it had totally been bottom-up crafted from scratch, it would have survived. But Valve does NOT wanna deal with a Nintendo lawyer.

          • @[email protected]
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            41 year ago

            Hi, Android dev here. This is a different issue albeit a tangential one. But ultimately it has no bearing on the matter.

            The Oracle v Google case revolves around Google’s reimplementation of the Java APIs on the Android platform. This is key. Back when Android started, they used Apache Harmony to provide the Java API set on Android. Harmony was an open source implementation of the Java API set. Sun (the creator of Java) didn’t care, they held the copyright to the Java implementation, but made their money in different ways, so they let the Harmony project live.

            Fast forward a decade. The Apache Harmony project is dead. Android is stuck at Java 6 level APIs because of it, Android devs are annoyed they can’t even get Java 8 features. And Oracle bought Sun, and is monetizing the shit out of Java. They started charging money for the official Java SDK. Google didn’t want to pay Oracle, so they started reimplementing the newer Java APIs into Android, to pick up where Harmony had left off. Oracle saw this, found some code in Google’s reimplementation that was similar to the official implementation from Oracle (which is out in the open in the openjdk project) and sued the shit out of them looking for the payday they didn’t get when Google refused to pay Oracle a license.

            Ultimately, the SCOTUS ruling says that APIs themselves are not copyrightable (ie you can’t copyright the .toString() function name). But you can copyright the implementation of that function. Ultimately Oracle still won a bit, because they found something like 6 function reimplementations that Google could not successfully defend as clean room implementations.

            Why this is irrelevant to the Portal64 issue, is because the dev is not using the open source reimplementation of the Nintendo APIs. He’s literally using the Nintendo owned implementation of the APIs. That’s why he says he needs to switch to open source libraries. Those open source libraries have the same functions within them, but the implementation of said functions aren’t the same as the Nintendo ones (or they are and Nintendo just hasn’t sued the project into oblivion yet, I have no idea about the details).

            • @[email protected]
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              31 year ago

              Why this is irrelevant to the Portal64 issue, is because the dev is not using the open source reimplementation of the Nintendo APIs. He’s literally using the Nintendo owned implementation of the APIs.

              Then the people here using the term “API” should have rather used “libraries” or “frameworks” or whatever. I cannot look myself because the Github repo is private now.

              • @[email protected]
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                11 year ago

                Well, libraries are collections of APIs and sdks are usually collections of libraries. So they’re unfortunately kind of interchangeable when discussing them. But I agree with you the correct thing would be to say they’re using Nintendo’s proprietary libraries.

                • @[email protected]
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                  11 year ago

                  Well, libraries are collections of APIs and sdks are usually collections of libraries. So they’re unfortunately kind of interchangeable when discussing them.

                  An API is a specification of what functions are called and how they behave. See for example “Microsoft Windows provides the Win32 API” and “WINE provides the Win32 API on Linux” and also “Photoshop provides an API to write plugins” and “Affinity Photo provides the Photoshop API to support Photoshop plugins”.

                  When people, who don’t even know that finished the Portal64 ROM uses original Portal PC art assets copyrighted by Valve, try to lecture me about Valve acting as a henchman for Nintendo because of Nintendo APIs, I obviously dismiss them because they clearly have no clue about anything, even if by pure luck they may have a point regarding your definition of API use.

      • @[email protected]
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        31 year ago

        Wait but why is Valve involved at all, then? Not like it’s their fault that some people they have nothing to do with are building a game based on those APIs, so shouldn’t Nintendo approach the developers of the port directly instead?

        • @[email protected]
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          31 year ago

          Nintendo sues everyone they encounter in the faintest context of their IP with the power of a thousand suns. See also, the failed launch if Dolphin on Steam. Valve is justifiably cautious here.

      • @[email protected]
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        21 year ago

        Right, but what the heck is up with Nintendo clinging into ancient obsolete stuff? They’re not stupid right?

      • @[email protected]
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        11 year ago

        I may be overinterpreting this but it almooost seems, if you stretch it a bit, as if valve saved poor guys. Valve said stop, Nintendo’d say pay up.

    • @[email protected]
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      51 year ago

      Why do grown adults keep using IP copyrighted by big companies? Unofficial ports, unofficial remakes, unofficial sequels, etc. get taken down all the time and yet constantly the creators think “no, my project is special. It’ll be spared that fate” and almost every time they’re wrong.

      A Portal-like game without using Portal assets and Valve had no leg to stand on…

      • @[email protected]
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        81 year ago

        A Portal-like game without using Portal assets and Valve had no leg to stand on…

        This wasn’t taken down because it was based on Portal. It has nothing to do with Portal or Valve, really. It was taken down becuase it uses the official N64 SDK, which is still for some reason considered “confidential.” Valve said to take it down either under duress from Nintendo, or because Valve expected to be under duress from Nintendo and didn’t want to be. If it had used the libdragon API library instead of Nintendo’s official one, then this wouldn’t have happened and Nintendo would have been told to bite rocks.

        • @[email protected]
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          -71 year ago

          You have no clue. It was Valve who issued the DMCA takedown. Yes, based on the wrong argument that APIs are copyrighted by Nintendo but Valve cannot take down random software. They are only involved because it uses Portal assets.

          • @[email protected]
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            1 year ago

            It wasn’t a DMCA. They advised the dude to take it down due to Nintendo bring Nintendo.

            This information is really easy to look up.

            • @[email protected]
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              11 year ago

              It wasn’t a DMCA. They advised the dude to take it down due to Nintendo bring Nintendo.

              This information is really easy to look up.

              People here are constantly claiming that Nintendo demanded from Valve to take action in order to not get sued. I suggest you complain to the paid authors of PC Gamer because they are the ones writing about Valve lawyers: “there’s at least a possibility Valve could end up sucked into a dispute over it. Even if it’s only tangential involvement, Valve’s lawyers may have just decided that it’s not worth the headache.”

      • @[email protected]
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        31 year ago

        It started out as a fun project by just a normal guy.

        It is literally not possible to make a game like this any other way.

        I would bet the concept goes underground and continues tho.

        • @[email protected]
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          21 year ago

          He uses Valve IP, therefore Valve was even the position to make any demands in the first place.

          Valve cannot just go through the homebrew community and demand takedowns of random games. They could in this case solely because they own the assets. How is this so hard to understand that I have to repeat myself over and over again?

          • @[email protected]
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            1 year ago

            Do you think it’s hard to understand?

            I don’t think you understand that it was started as a fun side project to see if he could actually do it. He wasn’t trying to make the next AAA game

    • @[email protected]
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      Why would a grown ass adult put so much effort into an unlicensed dupilcation of copyrighted IP (Valve) and build it on top of a system from a company known for ridiculous enofrcement of IP that had a walled garden of access to their game system IP that is protected by the copyright cabal supported DMCA?

      There’s more sides and nuance to all of this.

      He could’ve made Portal in the style of a 90s console instead of directly declaring it N64 and only had to tend with permission for it as a mod from Valve’s sometimes permissive pov without crazy assed 'Tendo being involved.

      • @[email protected]
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        11 year ago

        Because that’s cool as fuck.

        If he did it your way, that defeats the purpose of the constraints in the exercise.

        • @[email protected]
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          01 year ago

          It’s ‘cool as fuck’ right up until he gets personally sued out of existence by Nintendos balls crazy legal team.

          The excercise maybe made sense 10 years ago, before we all became were aware of just how uninterested Nintendo gets over cool shit that used any of their licensed technology.

  • @[email protected]
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    71 year ago

    My bet is that Valve doesn’t like it when you reproduce their games using the same name, since both this and TF2 source 2 got hit, but we also got an original portal mod on steam last week, and Black Mesa is a monetized remake of HL1 that exists on steam.

    Hell there are dozens of mods and expansions available directly on steam with their own store page instead of workshop.

    • @[email protected]
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      61 year ago

      Black Mesa also had to change its name one time iirc. It was originally being developed as Black Mesa: Source, and Valve told them to drop the “Source” part.

      Watching Black Mesa development was really neat, because it kept getting delayed, then they stopped updating fans while insisting it was still in development, and we’d all pretty much decided it was never getting finished.

      Then it came finally came out and was so good Valve let them license and sell it.

    • Schrodinger's Dinger
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      31 year ago

      Valve has stated that they are okay with people making mods using their property, as long as they either openly state that they are not Valve, and do not use Valves IP in their names unless they ask for permission by Valve, which they will give in many cases. They are more strict when it comes to commercial games using their IP, of course. I think in the case of Portal 64 though, it definitely has to do with Nintendo’s ridiculously over the top protection of their copyrights.

    • @[email protected]
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      21 year ago

      Black Mesa was also limited by valve in some minor ways

      I remember being at PAX East in 2019 before COVID, and they had a booth there. They had big box copies of Black Mesa which I thought was really cool, I wanted to buy one just to have on display. But they said valve actually said they weren’t allowed to sell them. It was only for a promotional purposes at the booth.

  • @[email protected]
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    Why not just call it something else? Valve doesn’t own the concept of portals. Swap out the models and textures and then accidentally release a separate conversation mod when the project is done.

    • @[email protected]
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      81 year ago

      It sounds from the article like the ultimate issue is use of Nintendo IP, not Valve’s.

      Though I’ve never understood why Nintendo is so authoritarian about its IP.

      • @[email protected]
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        21 year ago

        Not just Nintendo, it’s a Japanese thing. (Not to suggest it’s unique to them, just look at Disney.)

      • credit crazy
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        The ridiculous thing is that if I recall correctly this game isn’t using Nintendo IP. It’s just trying to run on outdated Nintendo hardware. Come to think of it is Nintendo trying to copyright low poly art styles.

        • @[email protected]
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          From what I read, the codebase is using Nintendo proprietary sdk libraries in its codebase. So that is technically Nintendo IP. The fix is to switch to open source implementations of those libraries. But the dev is hesitant to put in that work without Valve’s approval, because if he does that work Valve can still fuck him over for using their Portal IP, and an n64 game isn’t distributable on Steam, so there’s literally nothing in it for Valve to bless/support it. So he’s worried that all that effort would be for naught. And Nintendo already threatened Valve in the past when Dolphin was attempting to distribute on Steam, and Valve backed down. So the theory is that Valve doesn’t want to piss off the big N in any way legally.

          Now, we can ask ourselves why almost 30 year old sdks are still valuable to Nintendo, but unfortunately copyright law being what it is, it’s technically illegal to do what the dev did. He should have seen this coming and used the open source libraries instead of the Nintendo proprietary ones. But I say this not knowing how good those open source libraries are, they could have problems, be incomplete, etc., or maybe not exist when he started the project. But either way a dev should have known using Nintendo IP in any form is fraught with peril.

      • @[email protected]
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        1 year ago

        While the ultimate issue is Nintendo’s IP, obviously you can’t remove Nintendo’s IP in this case since it’s for the N64, so the only other option is to remove valves. I understand why valve doesn’t want to implicitly endorse an N64 game with their IP by saying nothing, but if they remove valves IP then all that’s left is a generic N64 hobby project which Nintendo wouldn’t bother acknowledging.

      • @[email protected]
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        11 year ago

        It sounds from the article like the ultimate issue is use of Nintendo IP, not Valve’s.

        But it wasn’t Nintendo of America who issued the takedown. It was Valve and they don’t represent Nintendo.

    • @[email protected]
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      21 year ago

      Swap out the models and textures and then accidentally release a separate conversation mod when the project is done.

      And audio. The GLADOS monologues are in as well.

  • @[email protected]
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    11 year ago

    Valve has been quite supportive of fan projects like Black Mesa and Delta Particles and only demanding to remove Half-Life from the name to protect their trademark. But I guess they don’t want to risk involving Nintendo.