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The Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 2 years ago

If those devs didn't have the extra time to be creative, we might not have gotten this classic.

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If those devs didn't have the extra time to be creative, we might not have gotten this classic.

lemmy.world

The Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 2 years ago
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  • slazer2au@lemmy.world
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    2 years ago

    It’s amazing what happens when management leave Devs alone to do actual work instead of calling SCRUM bullshit.

    • Windex007@lemmy.world
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      2 years ago

      Goldeneye64 : 1997 JIRA : 2002

    • blazeknave@lemmy.world
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      2 years ago

      Or anyone creative

  • Boomer Humor Doomergod@lemmy.world
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    2 years ago

    Reminds me of the graphing calculator on Macs. Guy wanted it in system 7 so bad he ignored getting fired, broke into the office, and snuck it into the master build.

    • Duamerthrax@lemmy.world
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      2 years ago

      http://www.pacifict.com/story/

      For anyone wanting a read.

      “Broke in” is a bit of an exaggeration. Their cards simply weren’t turned off and they managed to fake it until the project was finished.

      • ReluctantMuskrat@lemmy.world
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        2 years ago

        If you read the whole thing you’ll learn that for some time their cards were in fact deactivated and they had to sneak in behind other people.

        • Duamerthrax@lemmy.world
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          2 years ago

          It’s been decades since the last time I read it in full.

  • Peffse@lemmy.world
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    2 years ago

    It’s funny seeing interviews with the devs and they basically go “We had no idea what we were doing with the N64. How did this succeed?”

    Then you find out about stuff like the fully functional ZX Spectrum Emulator in the game and begin wondering too.

    • formergijoe@lemmy.world
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      2 years ago

      That puts the fact that Jet Pac was in DK64 into a different perspective.

  • But_my_mom_says_im_cool@lemmy.world
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    2 years ago

    Pulling Mountain Dew and dorito fueled all nighters with my friends playing this game are such core memories.

  • thesohoriots@lemmy.world
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    2 years ago

    The ultimate pain: License to kill. Slappers only. Oddjob.

  • marcos@lemmy.world
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    2 years ago

    Somewhere among the top 1…

  • RizzRustbolt@lemmy.world
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    2 years ago

    Slappers only!

  • Alpha71@lemmy.world
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    2 years ago

    My play was to always throw a ton of mines everywhere and just listen to the boom.

    • SocialMediaRefugee@lemmy.world
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      2 years ago

      I would do this in Far Cry before raiding a base. Plant a few mines around the approaches to the base in case the alarm got tripped. Always fun to hear the “We’re coming in from the north!” BOOM

  • reksas@sopuli.xyz
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    2 years ago

    i wonder if they got into trouble for doing things without being ordered to

    • SocialMediaRefugee@lemmy.world
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      2 years ago

      Until the sales numbers came in

  • Dkarma@lemmy.world
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    2 years ago

    As an avid aq2 player this multiplayer mode was a literal joke when this game came out. I was like why is everything so damn slow???

    Innovative? Lmfao.

    • ramenshaman@lemmy.world
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      2 years ago

      AQ2 came out the year after Goldeneye

    • surewhynotlem@lemmy.world
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      2 years ago

      Seriously. That other multiplayer first person shooter on the console was MUCH better. I can’t remember the name though… Any idea what it was?

      • Dozzi92@lemmy.world
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        2 years ago

        Perfect Dark. Also came out after. Goldeneye was revolutionary, everybody played it. Any house I went to, we played Goldeneye.

        Perfect Dark wa great, but Goldeneye seemingly scratched the itch for FPS amongst casual gamers at the time, and so it was never as popular.

      • ramenshaman@lemmy.world
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        2 years ago

        I don’t know what it is but if it’s a multiplayer PFS then I bet it came out after Goldeneye

        • surewhynotlem@lemmy.world
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          2 years ago

          This guy gets it :-)

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